Emerging Technology Founder / Explorer / Venture Builder

Exploring how AI, simulation, robotics, spatial computing, and digital twins can remove friction from the physical world, so people can spend more time creating, exploring, connecting, and living.

For the past twelve years, I’ve explored one persistent question: how do new capabilities become so useful they disappear into everyday life?

Every project has been an experiment in finding where new technology can actually make things better by removing friction, simplifying what’s unnecessarily difficult, or creating an experience that wasn’t possible before.

Across healthcare, construction, robotics, entertainment, and the built world, I’ve been searching for the moments where complexity quietly disappears and people are free to spend more time creating, exploring, connecting, and living.

Technology is successful when it feels like magic and people begin noticing what it gives back to their lives.

The industries have changed. The question never has.

“Any sufficiently advanced technology is indistinguishable from magic.”

-Clarke
Architecture
Visualization
XR
Simulation
Digital Twins
Synthetic Data
Robotics
Physical AI
???

QUESTIONS tested in the real world.

I’m most interested in technologies when they encounter problems that still feel unresolved. Each exploration begins with a question about how something could work better. A new capability gives us a way to test it.

The projects become evidence: real people, real constraints, and outcomes that either strengthen the idea, change it, or end it.

“What are the most important problems in your field, and why aren’t you working on them?”

-Hamming

Essays as field notes.

This is my current thinking based on the evidence I’ve seen so far. I expect parts of it to be wrong, and I’ll update these notes as I learn.

“The only way of discovering the limits of the possible is to venture a little way past them into the impossible.”

-Clarke

What could work differently now...

Some friction in everyday life exists only because the tools around it were designed for an earlier world.

New capabilities give us permission to question those assumptions.

These are not predictions or products. They are questions I keep returning to and places where technology may remove an old constraint, create a new possibility, or make the physical world work better for the people living in it.

I started building because I wanted to understand what emerging technology becomes after the demo.

I’m interested in what should work differently and what could exist next. I’ve worked where new technologies meet the physical world: buildings, places, machines, and the experiences that happen around them. I’m drawn to problems where the old way no longer makes sense, and to possibilities that didn’t exist until recently.

“The best way to predict the future is to invent it.”

-Kay
Remove Friction

Sometimes that means removing friction from systems and workflows people have learned to live with.

Create What’s Next

Other times it means combining emerging technologies to create entirely new ways to understand, build, operate, learn, or experience the world around us.

The Thread

The technologies keep changing. That’s part of what makes the work interesting. AI, simulation, robotics, spatial computing, and digital twins each reveal different possibilities; together, they can change what we assume is possible.

I keep working in that space: questioning inherited constraints, experimenting with what comes next, and turning new capabilities into things that genuinely improve how people live, work, create, and experience the physical world.

Where It Started

Another Reality Studio started twelve years ago with a simple curiosity: what happens when emerging technologies leave the demo and meet real problems? That question took me into places I never expected, to construction sites, hospitals, factories, stadiums, theme parks, classrooms, and complex infrastructure. The industries changed and so did the technology. What started with visualization and immersive computing grew into simulation, digital twins, synthetic data, AI, and robotics. Looking Glass grew from what those experiments kept revealing: the physical world is full of valuable information, but understanding it is still unnecessarily difficult. Models, systems, sensors, people, and decisions remain disconnected when they increasingly don’t have to be. I didn’t set out to work across so many technologies or industries. I kept following the same question into wherever it led next.

Before the Answer Is Obvious

I am most interested in the space before the answer is obvious, where a problem is still strange enough to require curiosity and disciplined enough to require evidence.

How can emerging technologies remove friction from everyday life so people can spend more time doing what makes them human?

Best Buy
Lenovo
Staples
Bayer
Magic Leap
JELD-WEN
World Wide Technology
Universal Epic Universe
St. Louis CITY SC
COP
Arch Grants
Lakeside Companies
Pon
SFS
FLEC
DisruptED
Gray Master
CANVAS
Universal Studios
MiTek
Anheuser-Busch
Cutwater
SLSO
Good Development Group
Siemens Energy
SPAN
AT&T
CRB
SLDC